Ophelia Yesandora

Background
A sailor. A learning songstress. Ophelia Yesandora was found by Quinn and Pallas Yesandora, and was raised as their own- Mostly upon their vessel the Mignonette. It was aboard the trading and transport vessel that Ophelia learned the ins and outs of sailing, and developed a strong curiosity of what lays beyond the extensive maps and charts her mothers kept in their office.

Until the day that the new world presented itself, she would often take to listening to the extravagant - and undoubtedly false - tales that where shared from those who boarded the Mignonette: Tales of monsters and the men who vanquished them. Tales of lovers lost and reunited. Tales that told of the origins of the stars in the sky and the sea itself. Those stories sparked Ophelia's imagination, and it wasn't long until she found an outlet for her desire to discover once she picked up her first instrument.

However, such discoveries and desires were put on hold as she was left behind in the old world as Pallas forged ahead with the initial party to try and settle the new world, and Ophelia and Quinn were left to take care of the Mignonette, and her remaining mother required her aid in managing everything. She still took to her instruments when there was a moment of calm, but with how hectic and busy things were, passions had to be placed on the back burner for more pragmatic pursuits.

It was only once another ship was bound for the new world, that she seriously took up her lute and lyre; Wanting to document the new world with more than just scripture and reports- To try to express the terror and majesty that such a place would undoubtedly have though she has much to learn still. So, it was with Quinn's blessing that Ophelia traveled on to the new world to try and write tales of its wonder and splendor.

Appearance
Ophelia appears to be a young woman with light sea green skin speckled with freckles and scales, and where ears should be, there appear to be fins that are pierced with varying amounts of hoops and chains. Two gills sit on either side of her neck. She has dark blue eyes, and has a slit in her left eyebrow. Her messy, white hair is pulled back and put into a loose, low hanging ponytail that trails into four tied off segments tied in place with a small length of ribbon each. She's fit and has a lean, muscular bodyking on the Mignonette

She wears two old, tarnished gold coins around her neck for luck and good fortune; A gift from her mothers she's had since she was young.

Her everyday attire often composes of a dark blue-grey, sleeveless jumpsuit that's loose fitting, and cinched at the waist with a red sash where she wears multiple belts, pouches, and a length of fine fabric to resemble half to a quarter of a skirt with gold colored charms dangling from the edge. On her arms, she wears a gold band on her upper right arm and woven bracelets on both wrists. The legs of the pants tuck into folded over boots.

When adventuring, the more relaxed attire is swapped for a more 'traditional' bard outfit of a white blouse tucked into dark high waisted pants that are tucked into knee high, folded over boots with some of the pant leg being tied in place with a red wrap. Above the base layer, she wears a dark blue-grey, long sleeved tunic that's accented at the waist with her typical red sash and belts. The sleeves of the tunic tuck into long, fingerless leather gloves that reach to just below her elbow (fingerless to avoid impeding her ability to play either of her chosen instruments). For the third and final layer, she wears a sleeveless, high collar leather vest that reaches down to her mid thigh. The vest - despite it's embellishments and refurbishments - shows its age in random stitches and mis-colored patches where the leather had been beaten by storms and the sea, and thinned from years of wear.

Finally, she dons a decorated leather, wide brimmed hat that has one side curled up and pinned in place with a gold colored pin. A white feather sticks out from the opposite side; Poking out from under a length of dark ribbon tied around the base of the hat.

Class Features, Racial Attributes, and Noted Proficiencies
Bard Class Features


 *  Spellcasting 
 * Ability: Charisma
 * Able to use ritual casting, and use instruments as a spellcasting focus.
 * Her instruments of choice are the lyre, mandolin, and tamborine.
 *  Bardic Inspiration 
 * Current Inspiration Die: 1d6

Water Genasi Racial Features


 *  Acid Resistance 
 * Resistant to acid damage.
 *  Amphibious 
 * Ability to breath air and water.
 *  Swim 
 * Swimming speed of 30 ft.
 *  Call to the Wave 
 * * Knows the Shape Water cantrip.
 * At level 3, gains the ability to cast Create or Destroy Water once as a 2nd level spell, and regains the ability after a long rest.
 * Uses Constitution as the spellcasting ability.

Noted Proficiencies


 *  Languages 
 * Common, Primordial
 *  Armor 
 * Light Armor
 *  Weapons 
 * Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
 *  Tools 
 * Lyre, Mandolin, Tambourine
 * Navigator's Tools
 * Vehicles (Water)
 *  Background Feature 
 * Ship's Passage

Inventory

 *  Weapons and Armor 
 * Longsword, Dagger
 * Leather Armor
 *  Class Tools 
 * Lyre
 *  Important / Significant Items 
 * N/A
 *  Other / Misc. 
 * Entertainer's Pack
 * Backpack, Bedroll, Costume (2), Candles (5), Rations (5), Waterskin, Disguise Kit
 * Belaying Pin, Silk Rope (50 ft.), Lucky Charm (Necklace), Common Clothes (1)

Extra Notes

 * If you think I'm going to write 100% original songs to fit with the theme, you're dead wrong, but I might adapt existing songs to fit the campaign via swapping lyrics here and there for general lyrical changes to better fit the setting.
 * An example would be removing any references to cars or electronics, and trying to replace them with something more thematic.
 * I have a lot of musical references for her (maybe more than usual just because she's a bard), but the top three are:
 * Waterbound by Michel McGoldrick since it's the primary motivation for creating Ophelia to begin with. I had a really clear image of a party gathered around the campfire, and a bard just reminiscing about their travels though it was rather sudden, but with the slightest touch of sadness behind it. Especially with the lyrics: "So say my name, and don't forget; The water still ain't got me yet... I'm waterbound and I can't get home". So, I translated it into a character in the very literal sense of making her a Water Genasi Bard (making her blend of both the narrator and the water), and with more character-personal stuff that may or may not come up in game.
 * Livin' It Up on Top from Hadestown due to it's generally jovial nature; It's a celebration song, and the way Persephone's voice sounds is how I envision Ophelia's performing once in her groove; Full of emotion with all the highs and lows and exaggerations that are to the point where you can hear each movement and expression even if you can't see it (though admittedly, Ophelia would have more cracks in her voice in especially peaked notes).
 * Come Home With Me from Hadestown, but specifically the parts in the beginning when Orpheus first talks to Eurydice, and there's a chorus of voices that accompany him. Water Genasi voices were described as having undertones to them (likened to whale song or trickling streams), and I'd like to think that it manifests itself like the chorus, but quiet to the point that unless she's projecting or in a quiet room, it can be easily missed due to other background noises.
 * Plus, I did 100% name her in relation to Orpheus (Ophelia sounds really close to it), and the lyre - in addition to being the only easily transportable instrument I can vaguely play besides maybe the recorder - is a nod to his own. Except, this time it's actually a lyre and not a guitar.